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21. Size Does Matter - in Ships and Modules [original thread]
SIZE doesn't matter but MASS does matter, and scorpion's MASS is almost as big as apoc. STOP *****ING ABOUT EVERYTHING thx.
- by Dragon Emperor - at 2003.10.06 03:36:00
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22. Raven+siegelauncher+no skills = out of CPU - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 05/10/2003 00:42:04 Quote: aww I like how you couldnt spell stfu.Too bad you corrected before I quoted it. oh well we all know your a f u cktard anyway. since you can't quote, and have some interest abou...
- by Dragon Emperor - at 2003.10.05 00:39:00
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23. Raven+siegelauncher+no skills = out of CPU - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 05/10/2003 00:34:31 Edited by: Dragon Emperor on 05/10/2003 00:28:34 ss:Until theres more than 1 type of large launcher you cant compare the two without being a moron. me: there's no dmg difference between sieg...
- by Dragon Emperor - at 2003.10.05 00:26:00
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24. Raven+siegelauncher+no skills = out of CPU - in Ships and Modules [original thread]
Quote: Sop talking about 6 tachs. Until theres more than 1 type of large launcher you cant compare the two without being a moron. until there's dmg difference between siege and heavy luncher, you can't whine without being a moron.
- by Dragon Emperor - at 2003.10.04 20:21:00
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25. Show Hybrids some love! - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 04/10/2003 20:04:42 you can fly a bs doesn't mean you are a good pilot of your bs, bring your bs skill to 4 first then talk about how gimp it is. btw, don't say i'm pro beam, i use 250 gauss for long time, even af...
- by Dragon Emperor - at 2003.10.04 20:00:00
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26. Raven+siegelauncher+no skills = out of CPU - in Ships and Modules [original thread]
Quote: why I do not know because the only real advantage the Raven had over the Megathron/Apocolypse is that it's CPU was superior I'm sorry, med slots OWN, and raven has more med slots. the raven had issue because missile sux in general,...
- by Dragon Emperor - at 2003.10.04 10:21:00
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27. Raven+siegelauncher+no skills = out of CPU - in Ships and Modules [original thread]
Quote: Quote: apoc + tachyon + no skills = no cpu and no powergrid anything you want to add? Yes, I would like you to read the thread before you post. You have the skill, it's called weapon upgrades if you didn't know. apoc + ta...
- by Dragon Emperor - at 2003.10.04 10:16:00
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28. Raven+siegelauncher+no skills = out of CPU - in Ships and Modules [original thread]
apoc + tachyon + no skills = no cpu and no powergrid anything you want to add?
- by Dragon Emperor - at 2003.10.04 01:40:00
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29. Missile Defense - in Ships and Modules [original thread]
best defense is the offense
- by Dragon Emperor - at 2003.10.03 17:44:00
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30. Shield Upgrade Skill. - in Ships and Modules [original thread]
Quote: Quote: It's nice for shield extenders if you're into that sort of thing. Also, weapons upgrades reduces cpu req. and not grid req. which would be more helpful. Go figure I dunno, I think the CPU reduction on turrets via th...
- by Dragon Emperor - at 2003.10.03 05:04:00
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31. can one race get other race ship bonus? - in Ships and Modules [original thread]
ship bonus come from skill, no race involved. so yes.
- by Dragon Emperor - at 2003.10.02 23:47:00
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32. Show Hybrids some love! - in Ships and Modules [original thread]
yes, there's some problem, but it's from player side,from the lie spread on the web. 425 ON MEGA CAN DO SAME OR BETTER DOT AS TACHYON ON APOC IF YOU HAVE RIGHT SKILLS, WAY BETTER RANGE. WAY LOWER CAP USAGE. 1400 ON TEMPEST PROBABLY IS THE BEST WE...
- by Dragon Emperor - at 2003.10.02 20:39:00
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33. Show Hybrids some love! - in Ships and Modules [original thread]
Quote: Edited by: Luc Boye on 01/10/2003 20:57:07 Actually gallente battleships with hybrids have become so lame, so I'm training away from my race atm. It is easy to sit in apoc and talk how good hybrids are, try using them same a...
- by Dragon Emperor - at 2003.10.01 21:02:00
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34. Turrets and Launchers should automatically reload. - in Ships and Modules [original thread]
you know in current days, ammo auto-reloader has already been proven worse than manual-reloader in heavy combat :p
- by Dragon Emperor - at 2003.10.01 20:47:00
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35. Show Hybrids some love! - in Ships and Modules [original thread]
I've said many many times, I'll say it again I guess: If caldari bs can even do close turret dmg as other bs, then this game is completely unplayable. caldari bs is already the BEST, if anything would buff caldari bs, then first seriously BUFF UP ...
- by Dragon Emperor - at 2003.10.01 20:32:00
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36. What does a MegaThron cost ? - in Ships and Modules [original thread]
Quote: Couple nights of mining with corpmates: Priceless time = money......
- by Dragon Emperor - at 2003.10.01 18:44:00
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37. What does a MegaThron cost ? - in Ships and Modules [original thread]
Quote: Single Run BP with ME5: 20 million isk Megacyte for production: 18 million isk Zydrine for production: 5 million isk Production time: 4.5 hours lol....you don't count other material? most of them cost more than zy you know.
- by Dragon Emperor - at 2003.10.01 18:26:00
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38. Show Hybrids some love! - in Ships and Modules [original thread]
tachyon on apoc, 425 on mega, 1400 on tempest all do about same dot if you have decent skills like battleship 4 etc. and laser use way more cap. I'm at work atm, but I'm pretty sure 425 with antimatter has better range than tachyon with multi.
- by Dragon Emperor - at 2003.10.01 18:20:00
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39. F.O.F. cruise missles. - in Ships and Modules [original thread]
yes. but it's not an offensive action, maybe many people is not familar with those heal moduals like shield transfer etc, they all need a lock.
- by Dragon Emperor - at 2003.10.01 18:11:00
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40. F.O.F. cruise missles. - in Ships and Modules [original thread]
Quote: red = attacking orange = locked on you yellow = threath he was orange i did not had a lock on him. targeting doesn't mean anything, it's not an offensive action for sure.
- by Dragon Emperor - at 2003.10.01 18:03:00
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